Nikola Stefanov

Ultimate Skeleton

Figure 1: Underwater Demo.
Figure 2: Bathtub Demo.

Ultimate Skeleton is a precision platformer inspired by the classic Android game Run. You use the mouse to steer a sled that’s sliding along an array of thin and swirly platforms. I worked on this for 11 months in 2024/2025, then I put it on the shelf indefinitely because I was uncertain about the artistic direction and the scope was too big for me at the time.


The Blue Break

Figure 1: Jam Submission Demo.
Figure 2: Post-Jam Demo.

The Blue Break is an arcade game made for a 7 day game jam. The first demo shows the state of the game when I submitted it for the jam. Since then I’ve made been working on it for several months, and I’ve made a lot of improvements, increasing the fidelity, adding rigid body physics, and implementing advanced rendering techniques.

Itch | Github


Royal Dispute

Figure 1: Demo.

Royal Dispute is a visual novel with a typing mini-game. I worked on this with a team for the span of 1 month. I was responsible for the visual novel part of the game. I made a cool animated speech bubble shader and a cool blur shader for the dialogue log background. It’s a game where you play as a Destined Prince or a Demon King and get to romance a very busy princess.

Itch


Bribe Artist

Figure 1: Drawing by Defixient.
Figure 2: Drawing by m0rgamma.

Bribe Artist is a funny browser game where you have 20 seconds to draw a fake dollar. It was made for a 7-day game jam.

Itch


Wanda

Figure 1: Demo.

Wanda is a top-down bullet-hell game. It’s something of a mixture between Vampire Survivors and Enter the Gungeon. It uses ray-traced pre-rendered background, in combination with 2D sprites.


Bogwalker

Figure 1: Demo.

Bogwalker is a logic puzzle game, derivative of Minesweeper. There are crocodiles in the swamp and they are making the water around them move. The numbers show how much the water is moving. It features a beautiful water shader.

Itch | Github